Subjects & Competencies

Thematic Sector:

Theory and History of Architecture and Urban Planning

Design

Material Architecture
(Material Aspects of Shaping Space)

Competencies to Be Developed
  • Mastering the shaping of information made available in the architectural environment
  • Conscious interpretation of information derived from historical/theoretical analysis and its application to meet creative needs
  • The ability to take part in professional discussions and develop scientific papers
  • Mastering the use of digital tools and integration of techniques in historical and theoretical studies
  • Skill in finding and assessing the reliability of information on a theoretical basis for architectural analysis
  • Introduction to the methodology of creative processes in design
  • The ability to effectively utilize and process information in developing a concept
  • Preparedness for conscious and active participation in distributed engineering and building trade teams shaping technologically advanced concepts
  • Mastering the selection and adapting the functionality of tools appropriate for defined tasks
  • Understanding information technology topics as well as independent programming on a basic level
  • Skills in assessing the physical qualities of materials, technological conditions for joining them, and ways of modeling the qualities of contemporary technologies
  • The ability to develop prototypes using various technologies, developing documentation, and material optimization
  • Mastering the operation of numerically controlled machines and basic knowledge regarding the technical aspects of their operation
  • Introduction to the mechanisms of digital control over construction machinery and computer–aided manufacturing technologies
Subject Matter
  • Historical information knowledge bases
  • Acquisition and parameterization of cultural achievement data
  • Interpretation, description, and ordering of historical information
  • Publication and information exchange
  • Formalizing theoretical concepts
  • Tools for identifying and describing the formal qualities of historical structures
  • The grammar of shapes, discursive grammar
  • Spatial relations—real and virtual
  • CAD
  • Algorithmization
  • Parametric design
  • Traditional imaging in a digital environment
  • Three–dimensional visualization, the expanded and virtual reality environment
  • Integration of modeling and visualization techniques
  • Simulation of technical and utilitarian states
  • Utilitarian, structural, and technical optimizing
  • The geographic database as the basis for urban design
  • Information processes in planning and organizing urban space
  • Data exchange for multi–disciplinary design
  • The design as a knowledge base
  • Building materials and structures
  • The shaping of building qualities
  • Prototyping
  • Fabrication
  • The prototype laboratory and experiments as prerequisites for implementation conditions
  • “File to factory” processes
  • Automation and robotics
  • Information processes in implementation
  • The digital construction site